Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Saturday, January 22, 2011

Carcassonne Game

On Sunday our friends brought round the game Carcassonne that we had bought then for a recent birthday. It was great fun.
The play is not complicated. When it is your turn, you draw a card from the bag, and place it adjoining others on the table, then, if you want to, you place one of your free pieces on it. What gets complicated is the scoring, and the strategy.
The play continues until all the cards have been played. Then the points are totted up, and the player with most is the winner. Some of the points are awarded during play, and others are scored at the end.
Each of the square cards has four sides, surprisingly. These are either city, field, or road. When a card is placed each card it touches must have matching edges. Points are awarded during play when a city or road is completed. Points are awarded for fields and incomplete cities and roads at the end of play.
A piece with some city has a wall between the city and the field.  A city is bordered by wall and open sides. When there are no open sides and walls all join up, the city is complete. A piece may have 2 or 3 edges with city, useful for extending an existing city, or just one edge, useful for completing a city. A completed city can have just two pieces, or many. Some pieces have shields, which earn points, or other symbols which earn cards that may earn points at the end.
Roads all run in the fields, never in the cities. They terminate at cities, and they terminate at cross roads. A road is completed when it terminates at both ends. On the way it may run straight or turn corners.
A field is bounded by cities, roads and open sides.  There is no concept of a completed field, and points are awarded at the end rather than during play. Some pieces have four field sides, and a priory on it. This earns points for each of the eight adjoining pieces that are put in place.
You lay claim to a city road or field by placing one of your men in it.You can only place a man on a piece that you have just played. You can only lay claim to a city road or field that does not already belong to someone. That does not mean that no more than one person can own it, as two incomplete cities, each owned by different players may become joined, in which case the each own the city, and are awarded points when it is completed.
After placing a piece, you can put a man on the piece. If the piece has city and and road, you might put the man in the city, or on the road, or in one of the two fields on either side of the road, or you may chose not to place a man at all.
You have a limited number of men. Men placed in a field are there for the duration, but those placed on a road or city will get returned to you when the road or city is complete. As well as the men you have one pig, and one worker. You can place your pig in a field that you already own, and you get 5 instead of 4 points for each complete city in the field at the end of the game.  You can place the worker in any city or road that you already own. Subsequently, when you extend or complete that city or road, you have an extra turn. When the city or road is completed, the worker is returned to you with the man.
Two points are awarded for each piece being part of a completed city or road, and one point if it is incomplete at the end. There are also 2 or 1 point for each city piece with a shield.  A field is awarded 4 points for each completed city it borders, or 5 if there is a a pig as well as a man.  There are bonus points for having the most barrels and cotton collected when cities are completed.
So, do you place your men on cities fields or roads? Do you complete the city you own, or play the card elsewhere in the hope of extending the city later? I am looking forward to playing again to discover what kind of play does best.

Monday, August 03, 2009

How to Play Zilch

You need: six dice, three different colours, a pair of each colour; a pencil and paper to score with; a group of friends, anywhere between three or twenty; a table or surface to throw the dice on; and relaxed hour or two.
Basic Scoring: Any 1 counts as 100; any 5 counts as 50; a single dice then has a 1 in 3 chance of scoring, and a 2 in three chance of not scoring; two dice have a better than 50:50 chance of scoring.
The play: Each person plays in turn, clockwise round the table; A turn consists of one or more throws of the dice; After each throw, the player scores the newly thrown dice; If none of them score, its the end of the turn and the score is Nil or Zilch; The player sets aside one or more of the scoring dice to add to his score for the round, and discards the rest; He or she can then choose whether to throw the discarded dice, and possibly add to the score, but risk getting Zilch, or to end the turn with the score already achieved; When all six dice are set aside to score, they all become available to throw again; The turn continues until the player opts not the throw again, or with zilch.
The twist: at the end of a turn that is not Zilch, the player declines to throw one or more dice; the next player has the chance of starting his round with that score, by throwing only the dice the previous player left unthrown; He may get zilch, throwing only one or two dice, he may inherit a good score; If the prize is not worth the risk, he can ignore it and start with six dice.
All the scores;
1 scores 100; 5 scores 50;
A run of 1 to 6 scores 1,000;
Three pairs scores 1,000
Three pairs with matching colours score 2,000
Three of a kind scores 100x face value; (three sixes are 600);
Four of a kind score 200x face value; (four fours score 800);
Five of a kind score 300x face value; (five threes score 900);
Only the dice thrown at one go count, dice set aside to score from a previous throw do not count;
After three Zilches in a row, a player loses 1,000 points.
(some of these scores need to be verified by someone who knows!)
How the Game ends.
The game ends when one player reaches 10,000 points or more, and each player has played one more turn. The player with the highest scoreis then the winner;

Saturday, August 01, 2009

How to Eat Banoffee Pie (Anderson style)

First of all, give your spoon a good lick, to clear the soup off. Then when the dish is passed your way, pick up the dice and throw.
You are hoping for a 6, because that means you can help yourself to a nice spoonful of Banoffee pie, before you pass it to the person on your left.
What you want to avoid is a 4, because then you help yourself to a spoonful, but not of Bannoffee pie. You take a spoonful of cold baked beans instead. Yuk.
If you throw a 3, it is good for you, you still help yourself to a spoonful of pie, but not so good for the person on your left, because they miss their turn.
If you throw a 1, then some one gets to eat pie, but not you. You get to choose who.
On the first round, throwing a 2 or 5 is quite boring, you eat nothing, and pass the pie and dice to your left, but after the first round, things are different.
When you throw a 2, you get to take a spoonful of pie, but you feed it to the person on your left. If they then thow a 6 they do quite well.
When you throw a 5 you take a spoonful of pie, and you feed it to the person on your right. Only you have your eyes shut, and are guided by the person on their right. It can go smoothly, but some how it didn't

With special thanks to Nathan for making the pie, to Tim for having a birthday to celebrate, for Dave for devising the game, and to Dan, John, John, Peter, Colin, Dave, Mark, Luke, Nash & Mike.